Difference between revisions of "Move"

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! # !! Argument !! Type !! Description
! # !! Argument !! Type !! Description
|-
|-
| 1 || '''node_id''' || ''String'' || Object identifier. This number can be obtained by calling functions like [[img_add]] or [[txt_add]].
| 1 || '''node_id''' || ''String'' || Node identifier. This number can be obtained by calling functions like [[img_add]] or [[txt_add]].
|-
|-
| 2 || '''x''' || ''Number'' || This is the most left point of the canvas where your object should be shown.  
| 2 || '''x''' || ''Number'' || This is the most left point of the canvas where your object should be shown.  

Revision as of 15:14, 19 May 2018

Description

move(node_id,x,y)
move(node_id,x,y,width,height)

move is used to move an object. This can be an image, text, switch, button, joystick, slider, dial, scroll wheel or a map.

Return value

This function won't return any value.

Arguments

# Argument Type Description
1 node_id String Node identifier. This number can be obtained by calling functions like img_add or txt_add.
2 x Number This is the most left point of the canvas where your object should be shown.
3 y Number This is the most top point of the canvas where your object should be shown.
4 width Number (Optional) The new width of the object.
5 height Number (Optional) The new height of the object

Example

-- Load and display text and images
myimage1 = img_add_fullscreen("myimage1.png")

-- Move image1 to x,y = 100,100, width=200, height=250
move(myimage1,100,100,200,250 )

-- Move image1 to x=200
-- Note that using 'nil' will ignore that parameter (original value will be preserved)
move(myimage1,200,nil,nil,nil )