Air Manager 4.3

Latest Information on Sim Innovation's flagship product Air Manager

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Corjan
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Air Manager 4.3

#1 Post by Corjan »

Hi,


Now that AM 4.2 is almost done, it is time to think about the new Air Manager 4.3 version.

My thoughts are the following:

1) UI overhaul
We would like to redo the Air Manager UI, making it a bit more consistant. This will also include a new code editor.
There should also be a way to export panel layouts from the home tab.

2) 3D capabilities
If I can pull it off, we would like to integrate 3D features to the lua code. Think of a 3d canvas where you can place 3d objects in a 3d space.
This is going to be a hard one, so not sure if it is going to work...

3) Additional instrument stores
Would like for Air Manager to connect to multiple online stores. So you might get a 'Sim Innovations store', a 'Simstrumentation store' etc etc.
This would give a bit more independence to instrument builders, by not having to go through us for deployment.


Corjan

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Re: Air Manager 4.3

#2 Post by SimPassion »

👍
+1 for #1 and #3

Don't really see the need for 3D, I would like to get some examples from the community ... ???

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Corjan
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Re: Air Manager 4.3

#3 Post by Corjan »

Hi,


The goal is to be able to do synthetic vision somewhere in the future.
This is the first step.


Not too much use for this until then,

Corjan

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Re: Air Manager 4.3

#4 Post by SimPassion »

Thanks @Corjan, I get it 👍, so all #1 through #3 are fine for me

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Ralph
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Re: Air Manager 4.3

#5 Post by Ralph »

#2 would aslo give the option to create a spherical attitude indicator for example.
Image

SimPassion
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Re: Air Manager 4.3

#6 Post by SimPassion »

+1 👍

JackZ
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Re: Air Manager 4.3

#7 Post by JackZ »

I had this very same instrument to make for a client.
A 3D model was mandatory. I ended up using FsTamtam and a 3D Java library that allowed me to perform this magic, including some Euler rotations to avoid the “gimbal lock” effect about 3D rotations. I experimented with lots of 3D library and found the ThreeJs library (purely in Java) https://threejs.org/ to be the easiest to use and the more comprehensive for sim purposes, allowing the use and wraparound of textures around a sphere quite easily, and most of all the Euler rotations.

It would be wonderful to have it embedded in AM but besides “reinventing the Wheel” by recreating a new library, just a bridge between the ThreeJS or a direct import of the library would be wonderful. The idea being to get rid of using Fs TAM-TAM as a man in the middle just to provide parameters from the sim to Java.

My YouTube Chanel on the A320 (Real SOPs by an Airline Pilot IRL):
https://www.youtube.com/playlist?list=P ... 0Q6SBASRqJ

JackZ
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Re: Air Manager 4.3

#8 Post by JackZ »

And still advocating for ThreeJs, here’s a demo for terrain in Webgl from the website
https://threejs.org/examples/#webgl_geometry_terrain

The whole terrain rendering program fits into 230 lines of code! Amazing

Another demo worth a look is this one
https://threejs.org/examples/#webgl_mat ... _transform
My YouTube Chanel on the A320 (Real SOPs by an Airline Pilot IRL):
https://www.youtube.com/playlist?list=P ... 0Q6SBASRqJ

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Corjan
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Re: Air Manager 4.3

#9 Post by Corjan »

Hi,


I'm looking for a library with similar functionality, but something written in Javascript is not going to work.
Need something native that can run on all platforms.


Corjan

SimPassion
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Re: Air Manager 4.3

#10 Post by SimPassion »

Perhaps PlayCanvas or its alternatives ???

HTML5 and Crossplatform
https://playcanvas.com/

https://github.com/playcanvas/engine

[EDIT] Nope, it seems Javascript based

https://alternativeto.net/software/playcanvas/

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