Hello,
during implementation of the night lighting for my instrument (the engine cluster for the Caproni C22J), I learned that the most frequently used method is to overlay a light "halo" image and make it transparent using opacity(). However I feel that it doesn't look great because the "brighter" the light is set, the less transparent the overlay image becomes, hence covering more and more of the original instrument, actually reducing the readability instead of improving it. Here's an example:
Fully lit (opacity of 0.75)
Lit 70% (opacity of 53%)
I think it doesn't look too good. It gives a rather "milky" appearance. I'm not exactly an artist. Anyone have any better idea how to implement night lighting for instruments?
Thanks
Is there a better way to simulate instrument lights?
Re: Is there a better way to simulate instrument lights?
Just create rectangular holes onto your light mask where the leds are?
My YouTube Chanel on the A320 (Real SOPs by an Airline Pilot IRL):
https://www.youtube.com/playlist?list=P ... 0Q6SBASRqJ
https://www.youtube.com/playlist?list=P ... 0Q6SBASRqJ
Re: Is there a better way to simulate instrument lights?
I think the milky effect also comes from the letter being covered, but at least that would let the LEDs stand out more.
Thanks for the tip.
(Not sure I'm going to do that because I dread adding transparent background to graphics - it's a mess in Inkscape.)
Thanks for the tip.
(Not sure I'm going to do that because I dread adding transparent background to graphics - it's a mess in Inkscape.)
Re: Is there a better way to simulate instrument lights?
Do you have a reference image of how this looks in real life? I might be able to help if I could find an image from the real plane lighting system.