Game Controller reaction threshold

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diwo
Posts: 1
Joined: Fri Jan 27, 2023 7:23 pm

Game Controller reaction threshold

#1 Post by diwo »

This is actually not a bug. Maybe something that users can configure but then this should be documented.

Here the problem.
When I read my trim wheel as a 'Game Controller' via AirManager (AM) the callback is only executed when the axis is moving about 1%.
Reading (polling) the USB HID directly (using a Visual C program) I get notifications for the smallest movement.
The trim wheel has optical encoders, so when it physically doesn't move it won't change the value (not like a potentiometer). So a 1%+ movement is a lot (and the Mooney is reacting to that...).

Is there any way to adjust the threshold for the delta movement that triggers the callback to be executed?

Thx

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