Xplane 12

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Keith Baxter
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Joined: Wed Dec 20, 2017 11:00 am
Location: Botswana

Xplane 12

#1 Post by Keith Baxter »

Hi,

@Corjan @Ralph
With the new major version we are making some changes to the plugin environment:

The X-Plane SDK supports the new ARM M1 Macs.
We are removing OpenAL from X-Plane. X-Plane itself hasn’t used OpenAL in years, and we are in no position to support it. Plugins that use OpenAL in X-Plane 12 will need to package OpenAL themselves.
We are making the FMOD API available to plugins (in a few different ways) so that plugins that generate sound can interact with the full 3-d sound environment.
In X-Plane 12 we run Chromium Embedded Framework (CEF) at startup. In X-Plane 11, the first plugin to run CEF would ‘own’ it; this new setup allows X-Plane and all plugins to share CEF and should make it easier for plugins that need to access web pages to do so.
We are building our own test plugins and working with our third party developers to make sure these new pathways have been tested experimentally.
A major focus of the private alpha is to make sure that these changes will work with third party add-ons the way we expect, so we’ve prioritized getting the changes into the alphas early so our third party developers can try them.

Keith
AMD RYZEN 9 5950X CPU, Corsair H80I cooler, ASUS TUF GAMING B550-PLUS AMD Ryzen Mother Board,  32Gb ram Corsair Vengeance 3000Mh, MSI GTX960 4G graphics card 

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