Load v2.1.3 Panels in v3.0
- shanefmorris
- Posts: 9
- Joined: Thu Nov 30, 2017 10:11 pm
- Location: Cardiff, Wales
Load v2.1.3 Panels in v3.0
I had made a number of panels in v2.1.3. Can these be imported into v3, or do I have to start from scratch?
Re: Load v2.1.3 Panels in v3.0
Got your message on the support or email as well if I remember correctly, sorry for not replying sooner. V3 should convert all your panels to the new format.
A few things to note:
It creates them as 1920x1080 panels, so for any other size monitor you will have to use the Resize function to set the correct panel size. Fairly easy.
It will download all known instruments as a 3.x version. So if you edited any community instruments, you will loose those modifications. The solution would be to clone those instruments (with version 2 before you install 3), so they have a different unique identifier.
Any instruments you made yourself which are not modifications of the existing ones are no problem. Though you have to convert them to the 3.x API, especially if they have text.
A few things to note:
It creates them as 1920x1080 panels, so for any other size monitor you will have to use the Resize function to set the correct panel size. Fairly easy.
It will download all known instruments as a 3.x version. So if you edited any community instruments, you will loose those modifications. The solution would be to clone those instruments (with version 2 before you install 3), so they have a different unique identifier.
Any instruments you made yourself which are not modifications of the existing ones are no problem. Though you have to convert them to the 3.x API, especially if they have text.
Re: Load v2.1.3 Panels in v3.0
How do I do that?Though you have to convert them to the 3.x API, especially if they have text.
Re: Load v2.1.3 Panels in v3.0
Hi,
Note that existing instrument have already been updated by us.
Instruments you created yourself have to. Luckily, around 95% of the code stays the same, the differences are described here:
http://siminnovations.com/wiki/index.ph ... ade_2_to_3
Corjan
Note that existing instrument have already been updated by us.
Instruments you created yourself have to. Luckily, around 95% of the code stays the same, the differences are described here:
http://siminnovations.com/wiki/index.ph ... ade_2_to_3
Corjan
Re: Load v2.1.3 Panels in v3.0
Take a look at string.format (also documented on the wiki) if you have problems with the old var_format.
- shanefmorris
- Posts: 9
- Joined: Thu Nov 30, 2017 10:11 pm
- Location: Cardiff, Wales
Re: Load v2.1.3 Panels in v3.0
Hi Ralph,
When I try to 'show' existing panels made in v2 in v3, I get the following error:
Assertion Failed
Program C:\Program Files\Air Manager\win32-x86|AMBase,dll
File:..\src\si_glc
Line: 720
Expression compile_status Q=0
For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
I then get a Java(TM) Platform SE binary has stopped working error...
Then Air Manager closes.
Any ideas?
When I try to 'show' existing panels made in v2 in v3, I get the following error:
Assertion Failed
Program C:\Program Files\Air Manager\win32-x86|AMBase,dll
File:..\src\si_glc
Line: 720
Expression compile_status Q=0
For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
I then get a Java(TM) Platform SE binary has stopped working error...
Then Air Manager closes.
Any ideas?
Re: Load v2.1.3 Panels in v3.0
Can post a screenshot? Sorry for the trouble.
Re: Load v2.1.3 Panels in v3.0
Hi,
Could you try updating your video card drivers?
Corjan
Could you try updating your video card drivers?
Corjan
- shanefmorris
- Posts: 9
- Joined: Thu Nov 30, 2017 10:11 pm
- Location: Cardiff, Wales
Re: Load v2.1.3 Panels in v3.0
Screenshots as requested
.
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