Tweaking velocity

Support for the SimWareKits Knobster in combination with Air Manager and Air Player

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Sling
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Re: Tweaking velocity

#21 Post by Sling »

Corjan wrote: Wed Feb 06, 2019 3:44 pm Note that you still need to enable dial acceleration for this to work.
Do you mean in code?

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Corjan
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Re: Tweaking velocity

#22 Post by Corjan »

Hi,


Yes, in the lua script. The acceleration is still needed in order to send extra commands, but I think it is already present in most instruments.

The fix I made was at the X-plane side, where it can actually handle all those extra commands.


Corjan

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Sling
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Re: Tweaking velocity

#23 Post by Sling »

Thanks Corjan for the confirmation.

So Randy enabling the acceleration means it needs to be implemented in code. It is optional so all instruments may not have it added, but it’s real easy to add. See the wiki API page and/or the dial tutorial video linked at the bottom of this post for how to do this if needed.

Tony

RandyT
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RandyT

#24 Post by RandyT »

Great! Thanks guys!

SimPassion
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Re: Tweaking velocity

#25 Post by SimPassion »

Is there an AM internal max limit for acceleration when using "dial_add" or "hw_dial_add" ?
if yes, which is the value ?

Gilles

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